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Disney's "Eureka: Prehistoric Puzzles"

I was lead artist in creating all UI, environment and interactables art for this game.

Disney's "Eureka: Prehistoric Puzzles" - Splash.

Disney's "Eureka: Prehistoric Puzzles" - Splash.

Disney's "Eureka: Prehistoric Puzzles" - Level Select.

Disney's "Eureka: Prehistoric Puzzles" - Level Select.

Disney's "Eureka: Prehistoric Puzzles" - Gameplay. I created all art shown here, both UI and gameplay elements.

Disney's "Eureka: Prehistoric Puzzles" - Gameplay. I created all art shown here, both UI and gameplay elements.

Example of how I broke up the tiles for the environments I created. I did this for each level to maximize load efficiency and allow for our game design team to have more control over puzzle variation.

Example of how I broke up the tiles for the environments I created. I did this for each level to maximize load efficiency and allow for our game design team to have more control over puzzle variation.

Another level - there were multiple in this game and I created the art for all. I particularly enjoyed this ice cave zone.

Another level - there were multiple in this game and I created the art for all. I particularly enjoyed this ice cave zone.

There were certain puzzles that required making a choice, as to how to best solve the problem. This is the UI moment I chose for this selection; Eureka's notebook would open with a fluffy of imagination and you'd select which helper you wanted to use.

There were certain puzzles that required making a choice, as to how to best solve the problem. This is the UI moment I chose for this selection; Eureka's notebook would open with a fluffy of imagination and you'd select which helper you wanted to use.

Disney's "Eureka: Prehistoric Puzzles" - Recap.

Disney's "Eureka: Prehistoric Puzzles" - Recap.